Own IWBasic 2.x ? -----> Get your free upgrade to 3.x now.........
Started by barry, April 03, 2008, 01:31:41 PM
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Quote from: Paul Turley on April 03, 2008, 02:58:56 PMThe Unproject method of the camera does what you want
Quote from: Paul Turley on April 03, 2008, 09:02:56 PMThe z value of Unproject will be translated to the corresponding z value in 3D space. On input a z of 0 = front clipping plane of the camera to 1 = back clipping plane.
QuoteI have an older example written by Todd Riggins that I can convert, might take me a bit though.
QuoteAnd there's no rush on this. I'm retired.
Quote from: Larry McCaughn on April 04, 2008, 07:48:44 AMQuoteAnd there's no rush on this. I'm retired.Ain't it a great feeling!Larry
Quote from: Jonathan (zumwalt) Wood on April 04, 2008, 06:02:07 PMNot the best example by far, but just threw it together. Move around until you are out of the bounds of the detected object, I am thinking a 3DS object is treated different than an X object or something, anyway, I'll look into this later.
Quote from: REDEBOLT on April 04, 2008, 09:31:17 PMBut the sand is slowly draining out from the hourglass.
Quote from: barry on April 04, 2008, 11:29:55 PMThere's only now!
Quote from: Larry McCaughn on April 05, 2008, 09:27:00 AMThat's really what I meant: Isn't NOW great without having to go to work each day!