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Aurora update Alpha 3 Rev 8

Started by Ionic Wind Support Team, August 07, 2006, 11:45:36 AM

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Ionic Wind Support Team

August 07, 2006, 11:45:36 AM Last Edit: October 03, 2006, 05:53:43 PM by Paul Turley
The Aurora compiler has just been updated.  To get the update redownload from the link provided when purchasing. 

Changes/Additions
-------------------------
- Fix parser error with if/else clauses. Noticed by Protected.
- Line numbers are only outputted to the assembler file in debug mode.
- Fix C3DObject::ObjectCollided
- The color of data types is now changeable in the IDE.
- CreateRectangle added to C3DMesh.  Creates a textured quad.
- CWindow::GetParentWindow added.
- CWindow::GetParentFrame added.
- CWindow::GetTopParent added.
- C3DSCreen::SetFont added.
- C3DScreen::Begin2D and C3DScreen::End2D added.
- C3DSprite class now available.

See the example program '3dsprites.src' for an example of using the new C3DSprite class.   The class isn't complete yet but there is enough there to add 2D elements to your 3D screens.  3D sprites support texture alpha transparency for each pixel.

The demo version has been updated for this release.

This revision marks the end of the Alpha period.  The next update will be Beta 1. 

Have Fun,
Paul.
Ionic Wind Support Team

Kale

Nice update, one thing though, in the sprite demo, the sprites are drawn clipped as if a polygon is missing. See attached.

My System:

P4 3.2Ghz
Nvidia 7800 GS Extreme GFX Card
Abit IC7-G Mobo

Any ideas?

Ionic Wind Support Team

None yet ;).  It's a weird bug that I am still trying to track down.  Don't know if it's related to the texture itself, which I got from the net, or what.   

Happens when you reset the rotation angle back to zero.  And only in tight loops.  On my system using .0000001 instead of 0 got rid of the problem.  Just got tired of looking for it last night.
Ionic Wind Support Team

Ionic Wind Support Team

OK found the bug.  Nothing to do with DirectX at all, but with the code generated for returning floating point values from a CDECL function.  Will have the fix shortly.

Ionic Wind Support Team


Ionic Wind Support Team

Updated installs were just posted.  Sorry you have to download again ;)

After downloading when you check the about box the compiler version should show 1.0.0.3081
Ionic Wind Support Team

kryton9

Thanks, nice to more fun stuff to play with and the new code to study.

ExMember001

CWindow::GetParentWindow added. Great  ;D

Ionic Wind Support Team

Source archive updated for this build.
Ionic Wind Support Team

Kale

Quote from: Paul Turley on August 07, 2006, 04:15:30 PM
OK found the bug.  Nothing to do with DirectX at all, but with the code generated for returning floating point values from a CDECL function.  Will have the fix shortly.

After that bug fix the frame rate in the example has doubled too. :D

Ionic Wind Support Team

Yes it solved a bunch of problems.  On my laptop I can get like 8000 sprites flying around and still have decent frame rates.
Ionic Wind Support Team

kryton9

I like the screen resize fix too, now I can see those mini cavemen do their thing :)

Bruce Peaslee

August 10, 2006, 11:54:51 AM #12 Last Edit: August 10, 2006, 11:57:08 AM by peaslee
We may have talked about this before, but I have small request. In future updates would it be OK to add the date to include and source files? I like to print them out (being old fashioned, I like my eyes to go up and down the page, not the page going up and down before my eyes).
Bruce Peaslee
"Born too loose."
iTired (There's a nap for that.)
Well, I headed for Las Vegas
Only made it out to Needles

Ionic Wind Support Team

Quote from: peaslee on August 10, 2006, 11:54:51 AM
We may have talked about this before, but I have small

?
??

Small what?
Ionic Wind Support Team

Bruce Peaslee

Quote from: Paul Turley on August 10, 2006, 11:56:53 AM
Quote from: peaslee on August 10, 2006, 11:54:51 AM
We may have talked about this before, but I have small

?
??

Small what?

Watch it!ÂÃ,  ;)

I hit the wrong button. The post has now been editied.
Bruce Peaslee
"Born too loose."
iTired (There's a nap for that.)
Well, I headed for Las Vegas
Only made it out to Needles

Ionic Wind Support Team

 ;D

As for the request.... Sure it's probably a good idea.
Ionic Wind Support Team

J B Wood (Zumwalt)

*small* (whipes cofee from dripping nostrils)
*coughs*

Sorry I digress, anyway great job on the fix, now only the cavemans feet loop on ths image (as in come through the top of his square) has more to do with the image than code me thinks.

Love the work Paul, keep it up!

Bruce Peaslee

Quote from: Paul Turley on August 10, 2006, 12:00:00 PM
;D

As for the request.... Sure it's probably a good idea.

I think so, too, but we haven't started doing it yet.  ;)
Bruce Peaslee
"Born too loose."
iTired (There's a nap for that.)
Well, I headed for Las Vegas
Only made it out to Needles