Hello!
I play with Aurora 3D classes and my question is: posibility write some pixels or make modification to
textures after
mymesh.LoadTexture(int texNum, string filename, UINT clr); ???
or mix some stuff from 2d with 3d, for example using C2DSurface with C3DScreen???
maybe Begin2D();
End2D();
thanks
Cezaro
Get the flying invaders program I have (don't forget to do the import for the base.dll like I have posted)
In that code, I am using the 2d surface with a 3d backdrop.
Might not be what you are looking for though.