|
Syntax:
End2D()
Purpose:
Ends the drawing of 3D sprites to the surface.
Parameters:
None.
Returned value(s):
None.
Application:
s.Clear(RGBA(0,0,255,255))
s.BeginScene(c)
sphere.Draw()
'tell DirectX we are going to draw 2D elements
s.Begin2D()
sprite1.Draw()
s.End2D()
'End of 2D stuff
s.RenderText(0,10,"FPS:"+STR$(fps),RGBA(255,255,0,255))
s.RenderText(0,30,"Use arrow keys to move around",RGBA(255,255,0,255))
fps = s.RenderScene()
Class Hierarchy
C3DScreen
Additional Info:
Begin2D and End2D must be used in pairs after BeginScene has been called.
See Also:
Begin2D
|