Author Topic: HGE wrapper  (Read 8504 times)

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Offline fasecero

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HGE wrapper
« on: December 19, 2008, 10:22:01 PM »
ebhge v. 0.2.0 released

« Last Edit: June 01, 2009, 12:30:15 AM by fasecero »

Offline Barney

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Re: HGE wrapper
« Reply #1 on: December 20, 2008, 03:09:51 PM »
I'd be interested in checking it out, but given the 2D capabilities of EBasic, is it really necessary to use HGE?

Barney

Offline fasecero

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Re: HGE wrapper
« Reply #2 on: December 20, 2008, 07:56:40 PM »
Well, the 2D commands of EB are really good, but with HGE we can be able to aply "changes" in the sprites in real time (color, shape, etc) and we can use the particle system for example (to make fog, rain and so on). It's add sound&music support too (and aply sound effects, reberberation, eco, ...). And it's freeware, even for commercial ones.
So, my only goal here is to make the Emergence Basic even more amazing :)

Offline peterpuk

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Re: HGE wrapper
« Reply #3 on: December 21, 2008, 04:07:03 AM »
Looks interesting.
Peter

Offline pistol350

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Re: HGE wrapper
« Reply #4 on: December 21, 2008, 04:12:57 AM »
I'm intersted too.
I tried many demos created using that engine.
You can create really amazing stuff with it.
Regards,

Peter B.

Offline fasecero

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Re: HGE wrapper
« Reply #5 on: December 21, 2008, 01:55:52 PM »
oh yes!. All basic functions are done, i'm wrapping the helpers  now. After this i will construct some of the tutorials. Thx for the answers

Offline fasecero

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Re: HGE wrapper
« Reply #6 on: December 23, 2008, 12:17:16 AM »
The wrapper is done, i'm making the examples ;)
« Last Edit: December 23, 2008, 12:47:15 AM by fasecero »

Offline Barney

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Re: HGE wrapper
« Reply #7 on: December 23, 2008, 04:08:53 AM »
Great news. Looking forward to trying it out. :)

Barney

Offline pistol350

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Re: HGE wrapper
« Reply #8 on: December 23, 2008, 08:35:03 AM »
WOW, it seems that you've worked on it very actively.
There is no doubt i will use it, but there are a few things that i would like to learn from scratch,
 without having any third party library doing it for me. For instance,applying changes to a sprite in real time such as applying any colour to it.
I have a small idea on how it works but coding it is the real thing.  ::)

Regards,

Peter B.

Offline Locodarwin

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Re: HGE wrapper
« Reply #9 on: December 23, 2008, 11:51:38 PM »
Interested.  Thanks!

Offline fasecero

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Re: HGE wrapper
« Reply #10 on: December 24, 2008, 09:51:04 AM »
Thanks for showing that you are interested. It's going to take a bit longer to publicate the wrapper because of the celebration of X-mas. I have already wrotten the 3 first tutorials and work fine in EB. When i resume to work on it, i'll write the remaining tutorials, and finally, i'll publish them (this was wrotten by my nephew that is visiting me. He really knows english)


Happy X-mas for everyone!

Offline fasecero

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Re: HGE wrapper
« Reply #11 on: December 25, 2008, 11:08:06 PM »
ebhge v. 0.1.0 released
The hge documentation is in their site.
« Last Edit: June 03, 2009, 09:12:29 PM by fasecero »

Offline pistol350

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Re: HGE wrapper
« Reply #12 on: December 25, 2008, 11:16:24 PM »
Thanks for sharing ;)
Regards,

Peter B.

Offline Locodarwin

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Re: HGE wrapper
« Reply #13 on: December 26, 2008, 01:10:28 AM »
Nice wrappers.  Thanks!

-S

Offline Barney

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Re: HGE wrapper
« Reply #14 on: December 26, 2008, 10:53:10 AM »
Everything looks good so far. Thanks for this unexpected Christmas present.

Oh, yes. You said tutorial 4 is not working for you. It works on my computer and seems to be running fine.

Barney

Offline fasecero

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Re: HGE wrapper
« Reply #15 on: December 26, 2008, 08:12:10 PM »
Thx. Please warn me any bug and i will try to fix (maybe it will takes a little, since i am making other project now :) ). Later on I will add more functions. 
God willing there is some brave able to make the tutorial 8, I didn't dare  ;D

Offline aurelCB

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Re: HGE wrapper
« Reply #16 on: April 26, 2009, 11:14:13 AM »
On my comp don't work  ??? ???
I think that i have problem with ENUM command,
I will see do i can this force to work on different way...
forum for hobby programming:
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Offline Ionic Wind Support Team

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Re: HGE wrapper
« Reply #17 on: April 26, 2009, 11:32:07 AM »
Emergence has ENUM/ENDENUM which creates an enumeration, unless your using a very old unsupported version of course.  Not available in Creative.
Ionic Wind Support Team

Offline fasecero

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Re: HGE wrapper
« Reply #18 on: April 26, 2009, 11:57:03 AM »
This has already been requested to me several times by mail. Just replace hge.inc and hgeFunctions.inc with these.  
Note: I don't believe that it can be ported to Creative since the function hge_System_SetStateFunc needs the address of a subroutine.
« Last Edit: June 03, 2009, 09:11:34 PM by fasecero »

Offline aurelCB

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Re: HGE wrapper
« Reply #19 on: April 26, 2009, 12:19:48 PM »
Thanks Fasecero  :)
All examples now works fine.
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Offline fasecero

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Re: HGE wrapper
« Reply #20 on: June 01, 2009, 12:32:52 AM »
Hello, new minor version.
Download in the first post of this theme, page 1. Ty :)
« Last Edit: June 01, 2009, 01:04:04 AM by fasecero »

Offline aurelCB

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Re: HGE wrapper
« Reply #21 on: June 01, 2009, 12:43:21 PM »
Thanks man ;)
forum for hobby programming:
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