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Strange Windows 98 behavior w/ sprites and tile maps

Started by carpman2007, February 14, 2007, 03:21:41 PM

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carpman2007

Hello all,

In the windowed 2D game I'm writing, I've noticed that when I try it out under Windows 98, there is a blank strip near the bottom of the program's window which should be covered with the graphics that I loaded with all of the tile mapping functions (NEWMAP, SETMAPDATA, DRAWMAP, etc.).

I know for a fact that the map is larger than the window itself; the map is one giant tile, 1200 x 900, and the window is something like 1006 x 727.

Am I doing something wrong?  Is it a Windows 98 anomaly perhaps, a bug in EBasic, or is there a maximum size that sprites and maps can be that I'm not aware of?

Any help would be appreciated.

Ionic Wind Support Team

More likely something to do with the video card driver on 98.  You should be using a DX 7.1 or greater capable driver with 98 SE (the minimum requirements).

Paul.
Ionic Wind Support Team

carpman2007

My Windows 98 SE partition has DirectX 8.0, and I have a GeForce FX 5200 video card with the proper drivers installed.

:)

(I'll probably do a Google search to see if I can find any issues that other people have had that are similar to mine.)

Under XP, I do not experience this problem.