IonicWind Software

Aurora Compiler => 3D Graphics => Topic started by: kryton9 on September 03, 2006, 02:33:38 PM

Title: DirectX Planned Features
Post by: kryton9 on September 03, 2006, 02:33:38 PM
Paul, I thought this would be a good place to sort of ask you what you plan to write for your engine so we don't duplicate efforts.

I will start by asking, I saw in the DirectX SDK an example for CustomUI, looked really sweet. Are you planning on adding that?
Title: Re: DirectX Planned Features
Post by: Ionic Wind Support Team on September 03, 2006, 07:57:19 PM
Probably not their UI, but not too difficult if we want to add our own.  They use the sprite interface to draw buttons and such.

I am going to be adding a particle system, once I have all the math sorted out ;)
Title: Re: DirectX Planned Features
Post by: kryton9 on September 03, 2006, 10:23:45 PM
Glad to hear that, particles system will be really neat. Also, probably something simpler also that would add a lot to functionality,ÂÃ,  is to have ghosting and fading abilities for meshes. They might be in your directx stuff already, just couldn't figure out what all that alpha stuff was for, it could also be for texture blending, but I couldn't figure it out.

Although that new LookAt command does a lot for us, I am still going to learn the 3d math. I am interested in it and want to understand it all. But it is nice having a command like that. Really nice!!
Title: Re: DirectX Planned Features
Post by: Ionic Wind Support Team on September 03, 2006, 10:28:04 PM
The more you learn the better off you will be.