IonicWind Software

Aurora Compiler => 3D Graphics => Topic started by: Kale on August 24, 2006, 04:11:43 AM

Title: What coordinate system does the built-in 3d Engine use?
Post by: Kale on August 24, 2006, 04:11:43 AM
Right handed or left handed?

I'm at work at the minute and can't get the IDE fired up. ;)
Title: Re: What coordinate system does the built-in 3d Engine use?
Post by: kryton9 on August 24, 2006, 06:10:50 AM
Kale, Z axis come out to the user in negative and goes into the screen as positive direction. I know there is that thumb rule, but I always forget it. But Y is up and down on the monitor and X is left and right.
Title: Re: What coordinate system does the built-in 3d Engine use?
Post by: Kale on August 24, 2006, 08:45:49 AM
Quote from: kryton9 on August 24, 2006, 06:10:50 AM
Kale, Z axis come out to the user in negative and goes into the screen as positive direction. I know there is that thumb rule, but I always forget it. But Y is up and down on the monitor and X is left and right.

Left handed then, ta. I thought it would be. It's based on Direct(X)3D after all. ;)
Title: Re: What coordinate system does the built-in 3d Engine use?
Post by: Ionic Wind Support Team on August 24, 2006, 09:07:27 AM
Yes it is left handed.