CBasic has:
D3DCOMMAND shape,@SETSHAPECOLOR,.5, .3, .4
What would be the the EBasic equivalent? Do I have to use the SetMaterial method, or is there another way?
If you build the mesh, you can set vertex colors as you build it: #<VERTEX1TEXTURE>pVB[index+i].diffuseColor = RGBA(255,255,255,1) and use sphere.UseVertexColor(TRUE). (I think this is right).
Vasemaker uses the material approach http://www.ionicwind.com/forums/index.php/topic,2000.0.html (http://www.ionicwind.com/forums/index.php/topic,2000.0.html)
Rich
Im using the primitives already in the object (createSphere) so I guess I could either calculate how many vertex's are in the mesh and apply a color to each vertex, or use the setmaterial method... the setmaterial method seems like it would be easier, and more portable. Thanks 8)