IonicWind Software

Aurora Compiler => Update Announcements => Topic started by: Ionic Wind Support Team on November 06, 2006, 11:33:57 PM

Title: Aurora Beta 1 Rev 3
Post by: Ionic Wind Support Team on November 06, 2006, 11:33:57 PM
The Aurora compiler has just been updated to Beta 1 Rev 3.  To get the update redownload from the link provided when purchasing and reinstall the compiler.

Changes/Additions
-------------------------
- Global intializers wre not working with defined constants. Fixed.
- CIcon::LoadOEMIcon, CBitmap::LoadOEMBitmap and CCursor::LoadOEMCursor fixed.
- GetArgCoung, GetArgString and GetArgStringW function added for command line processing.
- SetFont in derived control classes was failing if used more than once on the same control. Fixed.
- The ReadString file I/O function now handles soft line breaks properly.
- Debugger variable display not working if the source file was located ouside of the project directory. Fixed.
- Debugger display of 64 bit integers fixed.
- #break statement was causing incorrect line numbers to be stored in the debug executable. Fixed.
- The debugger will now "step out" of a function if you attempt to single step passed the end of the function.
- A bug where the linker would fail to build an executable after debugging has been resolved.
- Disassembler added to IDE. The disassembler shows the previous and current lines to be executed in the 'Disassembly' tag of the debug context display.
- A dozen or so more classes documented in the help files.

The demo version has been update to this revision.

Have fun,
Paul.
Title: Re: Aurora Beta 1 Rev 3
Post by: Kale on November 07, 2006, 02:06:20 AM
Thanks for the hard work Paul! :)
Title: Re: Aurora Beta 1 Rev 3
Post by: Steven Picard on November 07, 2006, 08:11:27 AM
I'm a little dissapointed.  Where's the mind reading module?  the nerual net processing logic?  the digital version of the flux capacitor? I was hoping to perform time travel by this version.

Just kidding!  :D

Thanks for all the hard work even amongst all your employment concerns.
Title: Re: Aurora Beta 1 Rev 3
Post by: Shannara on November 07, 2006, 10:48:39 AM
Well, time travel is possible :) I mean ... how in the world could the following picture be made back in 1885?

(http://www.garnersclassics.com/pics/back/clock.jpg)
Title: Re: Aurora Beta 1 Rev 3
Post by: Mike Stefanik on November 07, 2006, 07:44:13 PM
I'm with Steven. I want a direct neural interface so I only need to think about the program I want. Aurora should write it, debug it, and compile it for me. Be sure to let us know as soon as you're finished with that critically important feature... I'm hoping it'll be ready in beta 1 rev 4.
Title: Re: Aurora Beta 1 Rev 3
Post by: Bruce Peaslee on November 07, 2006, 11:27:46 PM
Quote from: Mike Stefanik on November 07, 2006, 07:44:13 PM
I'm with Steven. I want a direct neural interface so I only need to think about the program I want. Aurora should write it, debug it, and compile it for me. Be sure to let us know as soon as you're finished with that critically important feature... I'm hoping it'll be ready in beta 1 rev 4.


I would go rent "Forbidden Planet" before I asked for that.   ;)
Title: Re: Aurora Beta 1 Rev 3
Post by: LarryMc on November 08, 2006, 04:43:02 AM
Caused Walter Pigeon some major problems that Leslie Neilson had to take care of. ;)
Title: Re: Aurora Beta 1 Rev 3
Post by: Rock Ridge Farm (Larry) on November 08, 2006, 07:47:34 AM
Monsters from the ID - mmmmmmmm I have a few really good (bad) ones.
Title: Re: Aurora Beta 1 Rev 3
Post by: Kale on November 08, 2006, 04:09:12 PM
I hope all of the new icons will be added for the final release. ;) :D