It only supports 1 texture, My latest I will be uploading uses a different terrain that uses 3 textures, only 1 shows.
Ok, I have updated my tank mech game thing.
Also, both the tank and the mech now have gravity assigned to them, generic as it is.
Use the 'bSeparate' flag.
mesh.Load3DS(filename, true);
Also please post 3D related topics in the 3D thread.
Sorry bout mispost spot, but I do use true.
I have updated my link to the latest code, you can grab it from there to see how I load my 3ds.
edit nevermind
i had it true then false working with it, its just the transition looks like crap, I have to work on that
thanks