How do you create the "level.dat" file needed for LOADMAPDATA?
			
			
			
				There seems to be no info about it.
Perhaps you can create a new tile map, saving it using SAVEMAPDATA, and then study the composition of the generated file.
			
			
			
				Actually, there is a program that comes with cbasic called "mapedit" that you can use to create and maybe edit an existing level file.
i think somebody converted it to ebasic syntax but not sure.
Anyway, if someone is interested in doing it, here is the CBASIC source code
PS : i renamed it to mapedit.eba as attaching .cba files seems not to be allowed
			
			
			
				Thank you for your replies.  I thought that there should be either a program to generate that file or at least documentation on its format.
			
			
			
				Did you try to compile mapedit from Cbasic ?
I've not done it recently but from what i remember you can generate a .map file with it.
Or maybe use the version released with the new 2D pak of ibasic pro.
i will make a quick search and post the .exe if i manage to find it.
PS : I found the .exe + source and sample example.
It won't compile in ebasic as it depends on the Ibasic pro 2D pak
 
			
			
			
				Peter is correct. I extended the 2D pak for IBP at the time to be able to use 2 windows like in IBasic Standard. But if the map format didn't change in EB, then you shoudl be able to use that editor for it too.
			
			
			
				Hello Michael!
 ;)
			
			
			
				I used a program called mappy (i think) to make maps for a game I did in another language you can download the program with directions on how to make a map here http://www.lbdownloads.com/files/viewtopic.php?t=651 (http://www.lbdownloads.com/files/viewtopic.php?t=651)   I made the map for IBASIC PRO so not sure if the format is the same as for EBASIC,  you will have to try it out.