I have looked into the Demo for EAE and it is beyond my current understanding. If some one has a few minutes, what I would really appreciate is a simple example.
All I need to do is to be able to emulate the old QBASIC SOUND command (ex: SOUND 600,5 where 600 is the frequency and 5 is the duration). Basically all I need to be able to do is make beeping noises at different frequencies.
Thanks,
Bill
Bill, As indicated in the readme file the tone commands will be ready in the next update. I removed them as they were still a bit buggy and were crashing on one of my testers machines.
Paul.
No problem. I can wait.
Thanks for the quick reply,
Bill
' dwFreq - frequency in hertz
' dwDuration - duration in milliseconds
Declare "kernel32.dll",Beep(dwFreq As int, dwDuration As int),int
beep(600,50)
:) .. that's a strange one ZD - it plays through the little speaker in the computer, but not through the sound card 'line out' socket.
Graham :)
Graham, that is what it is supposed to do ;) Also only works on NT based versions of Windows ;)
as far as I remember, the QBasic SOUND played thru the PC squeeker as well ;)
'squeeker' ;D ;D
That's about right .. it must be on a different port to 'normal' sound.
Thanks, :)
Graham
Thanks, ZeroDog, will see if that will do what I need. Will be putting it into the SpaceTrek program. It only had simple sounds, but I thought it might be better if it beeped every once in a while. At least the code for SOUND is in the program. I just commented it out.
Thanks again,
Bill