IonicWind Software

IWBasic => Games and Graphics => Topic started by: carpman2007 on February 14, 2007, 03:21:41 PM

Title: Strange Windows 98 behavior w/ sprites and tile maps
Post by: carpman2007 on February 14, 2007, 03:21:41 PM
Hello all,

In the windowed 2D game I'm writing, I've noticed that when I try it out under Windows 98, there is a blank strip near the bottom of the program's window which should be covered with the graphics that I loaded with all of the tile mapping functions (NEWMAP, SETMAPDATA, DRAWMAP, etc.).

I know for a fact that the map is larger than the window itself; the map is one giant tile, 1200 x 900, and the window is something like 1006 x 727.

Am I doing something wrong?  Is it a Windows 98 anomaly perhaps, a bug in EBasic, or is there a maximum size that sprites and maps can be that I'm not aware of?

Any help would be appreciated.
Title: Re: Strange Windows 98 behavior w/ sprites and tile maps
Post by: Ionic Wind Support Team on February 14, 2007, 03:58:44 PM
More likely something to do with the video card driver on 98.  You should be using a DX 7.1 or greater capable driver with 98 SE (the minimum requirements).

Paul.
Title: Re: Strange Windows 98 behavior w/ sprites and tile maps
Post by: carpman2007 on February 16, 2007, 12:36:59 PM
My Windows 98 SE partition has DirectX 8.0, and I have a GeForce FX 5200 video card with the proper drivers installed.

:)

(I'll probably do a Google search to see if I can find any issues that other people have had that are similar to mine.)

Under XP, I do not experience this problem.