SPAZ Pong! The sweetest game of pong you'll play. In quite a while.
This took me and my friend our saturday.
Attached is a zip folder with an .exe, source and all sprites.
It's not finished yet, but it is definitely good enough to have fun with.
Enjoy!
Edit:
You must set the stack commit size to over 480KB if you want to compile it. Feel free to edit this, as long as you include the two names and emails somewhere in the game.
Finaly someone make a game, simple but work... ;D
Cute! ;D
Thanks for sharing, yujinwunz.
Barney
the source and the binary do not match up. seems like the source you included was from a previous version than the binary that you included.
thx for sharing
Oh, you're right. fixin it now.
just to let ppl know the source is now upated yesterday. just make sure you set the stack commit size to 500kb ;).
SPRITEDRAWMODE(ball,@TRANSROTOZOOM)
SPRITEDRAWMODE(paddle1,@TRANS)
SPRITEDRAWMODE(paddle2,@TRANS)
SPRITEDRAWMODE(paddle1b,@TRANS)
SPRITEDRAWMODE(paddle2b,@TRANS)
SPRITEDRAWMODE(paddle1o,@TRANS)
SPRITEDRAWMODE(paddle2o,@TRANS)
Since you are not changing the drawing mode of the sprites more than once, you shouldnt need to have these in a loop. You should be able to put these lines right after you load the sprites.
the program fails when you select one player on vista x64 as the game starts :-(
The program requires a rather splended amount of memory for playing back replays. So, if the pong that you compiled didn't work, try "make executable">"advanced"> then set "stack commit size" to a number greater than 500,000, then click ok. it should work.
Quote from: yujinwunz on September 30, 2009, 01:15:00 AM
The program requires a rather splended amount of memory for playing back replays. So, if the pong that you compiled didn't work, try "make executable">"advanced"> then set "stack commit size" to a number greater than 500,000, then click ok. it should work.
i did :-) before i posted :-) :-) as it was stated in the first post :-? i get the same result from the pre compiled exe