IonicWind Software

Creative Basic => 2D/3D => Topic started by: Jyscal on May 08, 2010, 08:54:29 PM

Title: How compatible is OpenGL
Post by: Jyscal on May 08, 2010, 08:54:29 PM
Hello. Does anyone know how compatible OpenGL is with CBasic? Also is there a significant (if any) performance improvement when using Direct3D? I have a (very) little exp with opengl so am just curious to see what options are available. If it is compatible does will the syntax be the same compared to languages such as C++? Please forgive a new programmer if this is a simple question. Thanks a lot!
Title: Re: How compatible is OpenGL
Post by: LarryMc on May 08, 2010, 10:01:16 PM
I don't use Cbasic and I don't do 2d/3d so I can't answer your question directly.
But if you search the forums for  "opengl" there has been a lot of discusion in the past.

As for it looking like C++; No, that's why the converted headers have to be used in EBasic/CBasic.

LarryMc
Title: Re: How compatible is OpenGL
Post by: aurelCB on May 08, 2010, 11:39:04 PM
As you can see from examples which are in samples folder Creative Basic support DirectX with 2d/3dÃ…Ã,¾
commands.Look into 2d/3d board on this forum and in ZeroDog examples.
Title: Re: How compatible is OpenGL
Post by: Jyscal on May 09, 2010, 03:30:27 AM
I done some browsing and came up with some interesting results! Ill definately use the native commands that CBasic has as i would like to stay inside the language as much as possible. I think having the option is nice to though as it allows for some interesting experimenting. Im not sure if its all possible to combine the two? Thanks for the info at least now i think i  have a better understanding but still have a ways to go!