Hello!
This my first topic on this forum!
So, a like Aurora compiler and i thing is good for me , im using Aurora maostly for 3d app.
I make SkySphere object and....., simply i make
sphere :
sky_sphere.CreateSphere(screen,25,10000.0,false);
and next i set sky texture to this sphere , texture panoramic 360 degrees,
i have strange results texture is not mapped correctly on sphere ??? maybe samebody know something about this???
: sky_sphere.LoadTexture(0,GetStartPath()+"sky360.jpg",false);
here is link to example code : http://rapidshare.com/files/8164478/Aurox3D.zip.html
best regards to all
Cezaro
I can't download it, if you want me to take a look at it you can email it to me and I can take a gander at it tonight.
zumwalt AT jbwws.com (translate it, I hate spam mailers that sniff websites for emails, get rid of the spaces, and replace the AT with the @ symbol)
I send this file via email
anyway to download via link you must select free download and put word from picture on rapidshare web i try and all looks to be ok for me.
It tells me that your account has reached maximum number of free downloads.
I'll check email though.
Try creating your sky sphere inside out, like this:
sky_sphere.CreateSphere(screen,25,10000.0,true);
This is discussed a little more at length here:
http://www.ionicwind.com/forums/index.php/topic,925.0.html
I have been hammered with the hollidays, so I haven't been able to revisit this, sorry about that.
Hello !
I make screen-shot example , last time i using irrlicht or blitzbasic witch this texture files and models,
there no problems but using Aurora 3D classes i see this line between left and right edge of texture...sory for my bad english...i have problem to put something from my mind to this letters:)))
see attached jpg file