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kryton9
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« Reply #75 on: June 15, 2007, 11:57:32 PM » |
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Thanks for the update Sapero.
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kryton9
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« Reply #77 on: July 24, 2007, 09:22:20 PM » |
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Sapero, I don't know if you have ebasic, but do you plan on porting over your includes to it at some time?
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pistol350
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« Reply #78 on: July 26, 2007, 09:30:43 AM » |
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Hi Kryton9! Me as well would like to see that, since such work would set far more doors open to Emergence. However, a great amount of work has been done to convert all those Headers from C/C++ to Aurora syntax and having do to that again and port all those files to Emergence syntax seems a too big challenge for me.  Putting myself in Sapero's shoes, i realize that i would probably not do it. Anyway, that's my point of view.  Regards! Peter.
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Regards,
Peter B.
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kryton9
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« Reply #79 on: July 26, 2007, 03:56:16 PM » |
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No doubt it is a huge job. Well Emergence it new yet, I am sure in time we will see conversions of the popular libraries.
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Techno
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« Reply #80 on: August 09, 2007, 05:12:07 AM » |
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Separo
Where can I download the last include files for Aurora? I have the only old files, and I have need the last include files version
Thanks
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srvaldez
Newbie
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« Reply #81 on: August 10, 2007, 01:31:16 PM » |
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sapero, you might consider using MediaFire to host your files, you don't have to jump trough hoops to download a file. http://www.mediafire.com/
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Todd Riggins
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« Reply #83 on: August 31, 2007, 12:02:03 AM » |
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I noticed the duplication of directx variables problem no longer exist, thanks Sapero! I feel this need to create a graphics library... yet again!  Programming DirectX with 100% Aurora code is freak'n awsome
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Ionic Wind Support Team
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« Reply #84 on: August 31, 2007, 12:30:26 AM » |
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Yeah it is nice to be able to access COM in a more natural way.
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Ionic Wind Support Team
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Todd Riggins
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« Reply #85 on: August 31, 2007, 01:14:16 AM » |
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Yeah, I keep wondering what your 3d engine would look like in Aurora code out of curiousity.
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sapero
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« Reply #86 on: September 21, 2007, 05:57:06 PM » |
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http://rapidshare.com/files/57318157/Aurora_Headers_Setup1716a.zipstats: - 20828 imports - 175 unions - 1837 enums - 8563 structures - 93 classes - 5508 interfaces - 14462 externals (like GUID) - 3505 constants - 7 exports - 103 subs - 28 methods fixed POINTS struct, added a lot of new headers, only 260 left. For debugging guys: added DIA headers from VS2005 - very easy COM library for pdb files. Added also few synchronous socket examples
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« Last Edit: September 21, 2007, 06:06:57 PM by sapero »
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pistol350
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« Reply #87 on: September 21, 2007, 06:24:34 PM » |
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Great stuff and also a great amount of work done  Keep up Sapero. Cheers, Peter
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Regards,
Peter B.
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sapero
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« Reply #88 on: September 26, 2007, 10:31:37 AM » |
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I've just started with porting the headers for Emergence. The first package v1710 contains only the basic includes - windows (all), stdio, conio, stdlib, shlwapi. The crt includes are linking with the standard import library _crtdll. download link: http://rapidshare.com/files/58387386/EBasicHeadersSetup1710a.zip 1MB Note: you already have a huge windows.inc file. Please rename it if you want to keep it. Now I don't know how to continue this thread for EB. Maybe Paul will create new thread with local download link in EB forum, and then move this topic.
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Barney
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« Reply #89 on: September 26, 2007, 11:13:01 AM » |
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Thank you for starting EBasic translation, sapero. Much appreciated.  Yes. It would be great if EBasic part of this thread moves to EBasic forums. Barney
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pistol350
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« Reply #90 on: September 26, 2007, 11:25:30 AM » |
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Cheers Sapero  That's really great! Ebasic Users are really spoilt these days 
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Peter B.
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sapero
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« Reply #91 on: September 27, 2007, 07:03:54 PM » |
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Really I do not have idea where to put this installer for Emergence. The roundtable - share your code - no... By the way here comes second release: http://rapidshare.com/files/58723918/EBasicHeadersSetup1811.zipInstaller version 1.8, headers 1.1. Install settings are now saved in the registry subkey %EB%/HdrInst. Added 3MB of headers - a monstrum handwork for this day. Time for relax :)
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sapero
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« Reply #92 on: February 23, 2008, 05:03:59 PM » |
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I've just released the final headers pak, both for Aurora and Emergence. Some (16) headers are still missing (mapi classes). The pak for Emergence can be downloaded from the remository. The pak for Aurora has been uploaded to free file hosting service - I was unable to upload about 8MB zip to the remository with my 32KB/s uplink. http://rapidshare.com/files/94364564/AuroraHeaders23feb2008.zip
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Barney
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« Reply #93 on: February 24, 2008, 05:11:48 AM » |
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Great work, Sapero. Thank you very much!
Barney
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sapero
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« Reply #94 on: April 29, 2008, 10:27:57 AM » |
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Here comes the next pak with wlan api, disphelper, some bugfixes, and the source of my instaler (Aurora pak only). In the Emergence pak, i have first copied all from Aurora, then do a find/replace in files. This was very bad idea because i've forget about interface pointers, so every interface pointer was replaced with "pointer" (bug). All interface bugs files included by windows.inc are now fixed, the interface pointers are replaced with "comref" or (only inside structures) with interface name Aurora Headers 29 apr 2008http://rapidshare.com/files/111334684/AuroraHeaders29apr2008c.zip (ver 3) http://www.sendspace.com/file/w1bx1h (ver 2) EBasic Headers 29 apr 2008http://rapidshare.com/files/111322243/EBasicHeaders29apr2008c.zip (ver 3) http://www.sendspace.com/file/afojkb (ver 2)
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« Last Edit: April 29, 2008, 03:00:30 PM by sapero »
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pistol350
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« Reply #95 on: April 29, 2008, 11:25:55 AM » |
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Hi Sapero. For some strange reason, both of executables crash when i run them.  Does anyone else have this same problem ?
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Peter B.
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sapero
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« Reply #96 on: April 29, 2008, 11:43:26 AM » |
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I'm sorry for this, did not restored the winstartup.o file from a lite version. Please re-download.
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pistol350
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« Reply #97 on: April 29, 2008, 12:02:42 PM » |
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Thank you for the release and the fixes. 
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Peter B.
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sapero
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« Reply #98 on: May 21, 2008, 08:16:03 PM » |
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A bug has been found in OLE STGMEDIUM structure (search in objidl.inc). It is not so important, but without type casting my latest drag-drop experiment did not compile. Aurora: struct STGMEDIUM { DWORD tymed; union { HBITMAP hBitmap; HMETAFILEPICT hMetaFilePict; HENHMETAFILE hEnhMetaFile; HGLOBAL hGlobal; LPWSTR lpszFileName; IStream *pstm; IStorage *pstg; } IUnknown *pUnkForRelease; } EBasic: type STGMEDIUM DWORD tymed union HBITMAP hBitmap HMETAFILEPICT hMetaFilePict HENHMETAFILE hEnhMetaFile HGLOBAL hGlobal LPWSTR lpszFileName IStream pstm IStorage pstg endunion IUnknown pUnkForRelease endtype
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